2013年3月12日星期二

Game: GW2 Engineer Guide


This build is used to help those players who are keen on Engineer forge a favorable role in the game, now, let's have a look.

My choices to spare all the 70 Trait Points:

Mechanical 30 points
Key Features
IV Rifle Barrel increased range of pistols, rifles, torpedo gun, Pharmacy gun
Some need to use it to maximum range fighting!
V Precise Sights explosion hit a 50% chance of contributing to vulnerability
Fragile multi-layer monster damage by more than 1%
XI Juggernaut when I hold a flame gun might +200 toughness, and every three seconds to 15 seconds
Secondary characteristics have ..
Sharpshooter crit 30% chance of causing bloodshed
Target the Weak attack blood below the target of 50% increase 10% crit rate
5% increase in damage Target the bloodshed Maimed attack the enemy
Basically similar but I was a flare gun and a Pakistani Friends build mainly so inevitably points to 30 points

Alchemy 30 points

Key Features
The II Fast Acting Elixirs Pharmacy skills cooling time 20% reduction in
Or
IV Self-regulating Defenses automatic drink Pharmacy S when less than 25% of the value of life
Side occasions Pharmacy with a little more to reduce the cooling Pharmacy a little less on the use of another

VII Deadly Mixture 15% damage increase Pharmacy guns and flame gun

The IX Backpack Regenerator bags there is recycled back to the blood
Or
XI HGH drink Pharmacy has two might throw affected people with a layer of

More difficult to use back to the blood did not eat the healing power, however, was of no small
Quite confident using HGH

Tool 10 points
Main
I alchemical line investment VI Speed ​​y Kits cut bag 5 seconds quick 30 points, so there are actually six seconds
Secondary properties
Adrenaline Pump belt skills Replies to 10% Energy
Or do you think unnecessary hurry tools invest it blasting 10:00 10:00
Key Features
V Incendiary Powder crit 33% chance of causing two seconds burning CD3 seconds

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